Granny Chapter 2 You wake up in a creepy house… and Granny’s not alone. Grandpa’s here too—and he’s not friendly! Your mission? Escape the house in five days without getting caught, sneak through rooms, solve puzzles, and find keys to unlock doors. Granny hears everything—drop something and she’ll come running! Grandpa doesn’t hear well, but he hits hard if he sees you. Hide under beds, inside wardrobes, and watch out for bear traps!
Can you stay quiet, stay smart, and escape before time runs out?
Tips for Playing
- Start in Practice Mode to explore the house safely. No Granny, no Grandpa—just you and the puzzles.
- The house is huge! Memorize key spots like hiding places, item spawns, and escape routes.
- Granny hears everything. Drop items to distract her—but Grandpa’s slower and doesn’t hear well.
- Beds, wardrobes, and closets are your best friends. If you hear footsteps, duck and cover.
- Look for keys, screwdrivers, and hammers. Some are hidden in drawers, behind paintings, or under beds.
- Clues are scattered around—notes, symbols, and locked safes. Pay attention and connect the dots.
- Before you grab an item, know where you’ll run and hide. A good escape plan saves lives (and days!)
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